A downloadable game

Demo that uses the Inworld AI plugin. It features an NPC with artificial intelligence capable of generating automatic and dynamic dialogues, emotions and behavior according to the context of the conversation with the player. The NPC represents one of the important historical figures who discovered Madeira Island.

I made the project for the Master's Degree in Design and Development of Digital Games at UBI.  

The test for the demo was to evaluate the students' experience and interaction with the AI NPC, so I could improve the demo and collect data for my project.

Development log

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